local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220519
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 519001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -2809.928
L3_1.y = 202.678
L3_1.z = -4037.174
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 37.529
L3_1.y = 4.2
L3_1.z = 344.969
L2_1.rot = L3_1
L2_1.level = 27
L2_1.point_type = 1008
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 519002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -2806.368
L4_1.y = 201.804
L4_1.z = -4036.525
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 23.393
L4_1.y = 324.045
L4_1.z = 343.934
L3_1.rot = L4_1
L3_1.level = 27
L3_1.point_type = 1008
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 519003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -2817.602
L5_1.y = 203.627
L5_1.z = -4036.287
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 29.524
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.point_type = 1008
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 519004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -2814.193
L6_1.y = 202.051
L6_1.z = -4032.722
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 47.214
L6_1.y = 349.052
L6_1.z = 339.656
L5_1.rot = L6_1
L5_1.level = 27
L5_1.point_type = 1008
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 519005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -2809.617
L7_1.y = 201.423
L7_1.z = -4033.236
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 18.544
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.point_type = 1008
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 519001
L5_1 = 519002
L6_1 = 519003
L7_1 = 519004
L8_1 = 519005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
